Krunker Strike

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What I Did
  • Game design concept, requirements, and planning
  • Conceptual design, pitching, and prototyping
  • Battle Pass design
  • Player progression design
  • Store design
  • Play with Friends system design
  • LiveOps design and implementation
  • Seasonal game modes design
  • Seasonal and content drop roadmap design
  • Internal brainstorming sessions
  • FTUE (First-Time User Experience) design
  • Gameplay balancing and tuning
  • Monetization design
  • Systems design
  • Prototyping and iteration
  • UI/UX Design
  • Game design documentation
COMPANY

FRVR

Role

Lead Game Designer

DOWNLOADS

5M+

PLATFORMS

Discord | Facebook

Overview

The Krunker game that got a second chance—and made the most of it.

Krunker Strike had a solid audience across Discord, Facebook, and Samsung Games, but it was struggling to keep players hooked. While it offered improvements over Krunker.io, it lacked the depth players expected, and churn rates were climbing faster than a no-scope headshot. As **Lead Game Designer**, it was my job to fix the mess and make the game shine. I led the design team in tearing down mechanics that weren’t working (RIP to some truly bad ideas) and introduced new ones to improve retention, DAU, and revenue. Collaborating with 2D and 3D artists, UI/UX designers, and Economy and Level designers, we revamped the FTUE, centralized the economy around skins, and optimized gameplay to run on everything from a high-end PC to a toaster. The game didn’t even have a proper GDD when we started, so I built one from scratch, along with asset and audio libraries and blueprints for seasons, content drops, and special events. This gave the team a clear roadmap and made sure no one had to ask, “Wait, what are we doing again?” The results? Player churn dropped by 19%, and D1, D3, and D7 retention increased by 15–25%. With new skins and special bundles, revenue jumped by 16%, peaking at 28%. Krunker Strike went from struggling to thriving—and proved that with the right tweaks, even a game on life support can come back swinging.

"David is a skilled team leader who balances problem-solving with clear communication and trust in his team. He drives projects to success, encourages collaboration, and creates an environment where feedback and ideas are valued. His ability to inspire confidence and keep focus ensures the team consistently delivers great results.”

Andre Reis

FRVR
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Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ