Overview
Aeria Canada's first hit solidified the studio and its new catalog.
The first game I’ve ever worked on, from concept to release. I joined the development team as an Assistant Producer, working on a first-person shooter featuring blocky graphics, a freemium model, and in-app purchases. During the pre-production phase, I actively participated in shaping the game concept, defining requirements, and crafting the plan. Once in production, I helped coordinate tasks and milestones, ensuring smooth progress. In the post-production phase, I took care of publishing, compliance, and ASO. Later on, I re-joined as a Game Designer to work on the next set of features, in-game content, and new mechanics to innovate the game and introduce LiveOps.