Krunker Royale

VIEW GAME
Scroll
What I Did
  • Game design concept, requirements, and planning
  • Conceptual design, pitching, and prototyping
  • Battle Pass design
  • Player progression design
  • Weapons, power-ups, and ammo design
  • Level design cooperation
  • Crafting system design
  • Crates and Store design
  • Refer a Friend system design
  • Squad system design
  • LiveOps design and implementation
  • Seasonal and content drop roadmap design
  • Internal brainstorming sessions
  • FTUE (First-Time User Experience) design
  • Gameplay balancing and tuning
  • Monetization design
  • Systems design
  • Prototyping and iteration
  • UI/UX Design
  • Game design documentation
COMPANY

FRVR

Role

Lead Game Designer

DOWNLOADS

1.4M+

PLATFORMS

Discord

Overview

Battle Royale, Krunker style—now with more chaos and a Discord stamp of approval.

FRVR decided to take the Krunker IP to the next level with a Battle Royale twist, teaming up with Discord to make it happen. As Lead Game Designer, I was in charge of everything from concept to release. I defined the scope, mechanics, gameplay, and weapon balance, while also overseeing UI/UX design, 2D and 3D art, and map creation. Basically, I was the person making sure the chaos was fun and not just… chaos. The process involved a lot of prototyping, feedback sessions with Discord, and figuring out how to make a Battle Royale that felt fresh for Krunker fans. The Alpha launch brought in thousands of players, and their feedback helped us add features like a new map, weapon overhauls, a pin system, and revive mechanics. Oh, and we threw in a scrap and crafting system because who doesn’t love turning junk into something shiny? By the time *Krunker Royale* launched in November 2023, we had LiveOps running, a seasonal content roadmap ready, and some pretty wild stats: 15% average D1 retention (peaking at 28%), 72,585 DAU on average (maxing out at 210,132), and 1.4 million registered users. Not bad for a game where you can get sniped while looting a crate.

"With a strong work ethic and a consistently positive attitude, David excels in game design and team collaboration. He tackles challenges with energy, delivers thoughtful solutions, and supports his team in achieving their goals while fostering a constructive and uplifting environment."

Brian Meidell

FRVR
Showcase
No items found.

"Quisque id elit semper, vehicula tellus in, posuere Curab nisi eros, finibus ac eleif at."

Ryan Baser

Delta Airlines

"Aenean efficitur ut libero ac ornare. Proin tristique neque a euismod faucibus nulla sollicitudin."

Emily Walton

Walt Disney

"Etiam vitae pulvinar est, in porta nulla. Ut odio libero, convallis nec maxi vesti, consec non velit."

Sarah Pratt

Airtable
Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ