Krunker.io

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What I Did
  • Game design concept, requirements, and planning
  • Conceptual design, pitching, and prototyping
  • Updated UI/UX Design
  • Player progression design
  • Updated Store design
  • Ranked System design
  • LiveOps design and implementation
  • Season 7 roadmap
  • Season 7 Battle Pass design
  • Season 7 features and content design
  • Season 8 roadmap
  • Season 8 Battle Pass design
  • Season 8 features and content design
  • Internal brainstorming sessions
  • FTUE (First-Time User Experience) design
  • Gameplay balancing and tuning
  • Monetization design
  • Systems design
  • Game design documentation
COMPANY

FRVR

Role

Lead Game Designer

DOWNLOADS

10M+

PLATFORMS

Web | Steam

Overview

The game with a loyal community—and a UI that looked like it was stuck in 2015.

Krunker.io had (and still has) an incredibly loyal community, but they were hungry for updates, new content, and a season that had been promised but never delivered. As Lead Game Designer, I rallied the team to tackle our debts to the players and start delivering the meaningful content they deserved. We created a roadmap for Season 7, focusing on new cosmetic items, and planned Season 8 to bring the big guns: new game modes, a ranking system, improved matchmaking to deal with cheaters and exploits, and a complete UI/UX overhaul (because, let’s be honest, it needed it). I worked with Economy and Systems designers to revamp monetization, add new game modes, improve gameplay, and balance weapons. I also collaborated with 2D and 3D artists to create assets for cosmetics, weapons, and UI, and worked closely with UI/UX designers to drag the interface into the modern era. It was an iterative process—and still ongoing—but the results were worth it. When Season 7 dropped, thousands of new players joined, and many long-time AFK players came back to check out the updates. The reception was overwhelmingly positive, and it gave us the momentum to dive into Season 8 (the big one). Who knew all it took to revive a community was some shiny cosmetics and a matchmaking system that didn’t make you want to rage quit?

"With a strong work ethic and a consistently positive attitude, David excels in game design and team collaboration. He tackles challenges with energy, delivers thoughtful solutions, and supports his team in achieving their goals while fostering a constructive and uplifting environment.”

Brian Meidell

FRVR
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Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ