Knights Fight 2: New Blood

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What I Did
  • Game’s downloads, revenue, D3 retention, session length, and sessions per user improvement
  • Game concept, requirements, and planning
  • Real-time multiplayer implementation
  • Web2 economy
  • Project management
  • Cooperation with 3rd development teams
  • Marketing and UA campaigns cooperation
  • Google Play Store publishing
  • Animations, physics system improvement
  • New character customization, weapons, skills, and abilities implementation
  • Gameplay balancing
  • Camera control and flow optimization
  • Game variants A/B tests
  • Internal QA sessions
  • External QA sessions
  • Project documentation and post-mortem
COMPANY

Vivid Games

Role

Producer

DOWNLOADS

1M+

PLATFORMS

Android | iOS

Overview

A medieval multiplayer fighting game with improved gameplay and depth.

In its capacity as the publisher, Vivid Games collaborated closely to improve the gameplay, content, quality, and depth. The objective, boost installs and increase revenue via marketing and user acquisition (UA) campaigns. As an Assistant Producer, I worked with my team to conduct a comprehensive game analysis and delivered a detailed roadmap with improvements, changes, add-ons, in-game events, and seasonal content to integrate into the game and test its functionality. My role involved coordinating tasks., communication, work, and resources between my team and the external development team, making sure that the roadmap milestones and quality were reached as planned. The game was updated with major improvements to the multiplayer performance, animations, physics, characters, customization, lighting, and camera control. All this combined with promotional campaigns increased downloads, revenue, D3 retention, session length, and sessions per user.

"David has outstanding people and leadership skills, resulting in a calm, relaxed, yet incredibly productive and reliable workplace atmosphere. He responds quickly, thinks outside the box, and steps up when the team faces any challenges."

Mateusz Dzikowski

Vivid Games
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Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ