Gravity Rider Zero

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What I Did
  • Game’s LTV, revenue, and session length improvement
  • Game concept, requirements, and planning
  • Asynchronous multiplayer implementation
  • LiveOps and Seasonal events implementation
  • Web2 economy
  • Project management
  • Risk assessments, and contingency plans creation
  • Team’s skillset and knowledge growing
  • Cooperation with 3rd party teams
  • Google Play Store publishing
  • Internal QA sessions
  • External QA sessions
  • Character and bike customization
  • Ad networks implementation
  • Crashes and ANRs monitoring and optimization
COMPANY

Vivid Games

Role

Producer

DOWNLOADS

10M+

PLATFORMS

Android | iOS

Overview

A new asynchronous multiplayer mode, content, and events to improve LTV.

The team had the objective of creating a year-long content roadmap, rolling out updates throughout one year with one major update, asynchronous multiplayer - a feature aimed at not only boosting the Lifetime Value (LTV) but also increasing each user's session length As a Producer it was my job to coordinate the team to complete these objectives. Acting as a SCRUM master, I managed sprint planning and allocated staff, resources, and budget. Conducted one-on-ones, participated in hiring processes, defined roles and accountabilities within the team, and grew the skillset and knowledge of the team members. I also adjusted the schedule if needed to ensure milestone completion and deliverables and worked with a third-party QA studio to do exhaustive and stress testing of the asynchronous multiplayer and make improvements before release. The team successfully released each update as the roadmap was planned, with complete and bug-free features that included new bikes, customization, LiveOps, asynchronous multiplayer mode, and improved performance. As a result, the LTV and session length increased.

"David has outstanding people and leadership skills, resulting in a calm, relaxed, yet incredibly productive and reliable workplace atmosphere. He responds quickly, thinks outside the box, and steps up when the team faces any challenges."

Mateusz Dzikowski

Vivid Games
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Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ