Dungeon Hero Survival Games

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What I Did
  • Game concept, requirements, and planning
  • Conceptual design, pitching, and prototyping
  • Dual-wielding and grappling hook design
  • Laser weapons design
  • Melee weapons design
  • Weapon upgrades and customization design
  • Enemy behavior design
  • Non-linear level design cooperation
  • LiveOps implementation
  • Web2 economy
  • DLC pack implementation
  • Daily Rewards
  • Gameplay balancing
  • UI/UX mockups and prototype development
  • Game design documentation
COMPANY

Aeria Canada

Role

Game Designer

DOWNLOADS

10M+

PLATFORMS

Android | iOS

Overview

A mash-up of weapons, enemies, levels, and new features on steroids.

We have developed games with different types of settings, weapons, levels, and enemies. Our goal, bring out the best of them and combine them with new features aiming for a fast-paced and more vertical combat experience. With this in mind, as a Game Designer, I worked on several ideas, from paper to implementation that will positively enhance the game’s fun in an already known formula. Dual-wielding and grappling hook abilities, new weapons like crossbows, lightsabers, sticky grenades, laser guns, machetes, bazookas, and a musket, because, why not? These elements paired with a more open, explorable, and non-linear level design offered players a different combat experience from previous releases. The grappling hook could be used to navigate throughout the level accessing areas with hidden weapons and paths. Enemies, with improved AI, hit registration, and patrolling behaviors meant an additional challenge. Enemy snipers could detect the player from afar and alert groups of enemies.

“He is very organized and keeps the team motivated and in a good mood. He is always happy to help and be involved in the game’s decisions. But the most important thing: he doesn’t schedule long and boring meetings, so, thanks!”

Grigoris Voulgaris

Aeria Canada
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Let's talk

Over here, stranger!

If you've got questions, a game idea that's wilder than chickens on crack, or just want to share your conspiracy theory about why game characters never use the bathroom, I'm all ears. Drop me a “hi” and let’s work together!
CONTACT ME
David MARTINEZ